Best Selling Therapy Game Package

Product Number : 162371400

  • Four of our best sellers, in one economical set
  • A great starter set, or an excellent supplement to an established collection
  • Includes: The Social and Emotional Competence Game, the Totika Game, the Ungame Board Game, and the Stop, Relax, and Think Board Game

Four great games at a terrific price! Whether youre just getting started or a seasoned clinician this an excellent package to augment your collection. Consisting of our best selling games, most major issues will be covered. Each game is easily adapted to an array of therapeutic styles and can quickly be learned by your clients or students.



The Best Selling Package contains:

- The Social and Emotional Competence Game

The Social and Emotional Competence Game is a fun way to teach empathy, communication skills, self-awareness, social awareness, relationship skills, self-management, and responsible decision-making. The Social and Emotional Competence Game is easily integrated into existing programs. It can also be used in individual and small group therapy.

- Totika Game

Totika is a wood stacking game like no other! While trying to keep the stack from falling over, players draw cards and answer questions to promote conversation, relationship building, and getting to know each other.

The Self-Esteem Deck deck includes 48 cards with over 150 questions. The Self-Esteem card deck includes open-ended questions intended to promote discussions about self-confidence, setting and achieving goals, role models, motivation, personal success and happiness. It is suitable for two or more players ages 8 to adult.

- Ungame Board Game

One of the classic communication games. The Ungame is a non-competitive game and can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. Ages 5-Adult, 2-6 Players.

- Stop, Relax, and Think Board Game

Now revised, this very popular board game helps active, impulsive children learn motor control, relaxation skills, how to express their feelings, and how to problem-solve. The game can be used both as a diagnostic and a treatment tool, and behaviors learned in the game can be generalized for the home and classroom.

Click any of the game titles to be linked to the game page for more information.




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