Product Number : W-626A
Based on the popular card game 21, players learn key skills while they try to get as close to 21 as possible without going over. This card game will help players improve their leadership skills and develop an understanding for the key concepts in becoming a good leader. Good leaders focus on moving the group towards accomplishing their goals and keeping the group members motivated. This game teaches those critical skills. Leadership skills taught in the game are outlined on a color foldout. Players apply these skills to specific, realistic scenarios found on the cards. Comes in a sturdy box with a deck of 52 cards, facilitator's guide, rules sheet, and a color foldout of the skills taught in the game.
By Carol A. Butler, MS Ed, RN, C Ages: 8 to 80. 100 Interactive Activities for Health and Substance Abuse Recovery. With 100 plus activities, groups work through Anger Management,...
By Carol A. Butler, MS, ED., RN, C. Ages: 8 to 80. Interactive activities cards for mental health and substance abuse recovery. This card game is intended for teens through...
By Gregory S. Hughes. MS.This reproducible book's aim is to retrieve specific positive memories from the past with open-ended questions, which in turn will result in a heightened sense of...
By Gregory S. Hughes. MS. The 72 cards help introduce or expand your positive thinking groups. Suitable for age 18 and up.