Product Number : 5043
Ages 6 to 10. This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Role-playing their responses can help children incorporate them into their behavioral repertoire. 2-8 players.
How to Use the cards with the Roll-A-Role Cubes: Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game.
50 Problem cards
22 Solution cards
6 Number cards
24 Think About it cards
Let’s Talk Feelingsby Sue Nicholls This handy deck of 78 cards poses all sorts of questions about emotions. How would you feel if ______? How would you show it? How...
By Carol A. Butler, MS Ed, RN, C Ages: 8 to 80. 100 Interactive Activities for Health and Substance Abuse Recovery. With 100 plus activities, groups work through Anger Management,...
By Carol A. Butler, MS, ED., RN, C. Ages: 8 to 80. Interactive activities cards for mental health and substance abuse recovery. This card game is intended for teens through...
By Gregory S. Hughes. MS.This reproducible book's aim is to retrieve specific positive memories from the past with open-ended questions, which in turn will result in a heightened sense of...