Product Number : W-477
Because only half of the cards include questions, the game moves along at a brisk pace. Special cardsSwitch Direction, Leap, and Wild Cardsintroduce an element of surprise. Players race to get rid of their cards and be first to proclaim One of a Kind. For added excitement, the rules provide a way for quick-thinking players to jump in at the last minute and keep the game alive.
After each round of play, smiles aboundbecause kids are not only having fun but also feeling better about themselves.
For 2 to 4 players, Ages 6 to 12
By Carol A. Butler, MS Ed, RN, C Ages: 8 to 80. 100 Interactive Activities for Health and Substance Abuse Recovery. With 100 plus activities, groups work through Anger Management,...
By Carol A. Butler, MS, ED., RN, C. Ages: 8 to 80. Interactive activities cards for mental health and substance abuse recovery. This card game is intended for teens through...
By Gregory S. Hughes. MS.This reproducible book's aim is to retrieve specific positive memories from the past with open-ended questions, which in turn will result in a heightened sense of...
Out Of Stock
By Gregory S. Hughes. MS. The 72 cards help introduce or expand your positive thinking groups. Suitable for age 18 and up.