Emotional Competence Play Therapy Game Package
- Help develop the emotional intelligence skills necessary for intimate and caring relationships
- A great value and excellent way to increase the resources at your disposal
- Games enjoyed by children ages 6 to 13
- All games are available for individual purchase
- Games in the set are suitable for play therapy, child therapy, school counseling, and other educational settings
Friendship: Play-2-Learn Dominoes: A fun, therapeutic, and educational game developed to teach participants how to make new friends, be a good friend, and resolve conflicts in a win-win way. It is designed for children ages 7 to 12 years old and can also be used as high-interest material for older students. These guidelines can be used by therapists, teachers, counselors in a school setting, or parents at home.
The Feeling Good Game: Sometimes we need a little help to feel good about ourselves, whether it's a compliment from a friend or a kindly gesture from a neighbor.
And now there's another source of help: All you have to do is play the Feeling Good game. Feeling Cards get players thinking positive thoughts and help them recognize what makes them feel bad. Doing Cards give players the opportunity to act out feelings through role playing and drawing. Originally developed to help people recover self-confidence and optimism after a traumatic event or situation, Feeling Good encourages players to feel good about themselves by recognizing, understanding, and expressing their emotions.
Dinosaur's Journey To High Self-Esteem: Turn low self-esteem into positive self-image. Low self-esteem can be a significant factor in a host of childhood problems including depression, underachievement, and behavioral difficulties. Although self-esteem is often equated with self-love, this game treats it as a much more complex phenomenon. `The Dinosaur`s Journey` takes children through the Valley of Values, the Cave of Acceptance, and the Land of Courage.
Positive Thinking: This exceptional therapeutic game maintains the premise that thought is the source of many of our emotional states. By becoming more aware of our self-talk and cognitive responses to situations, we can better control or select our emotions. Helpful in addressing emotional difficulties such as anxiety, depression, anger, and low self-esteem.
Feelings In A Jar: Everyone needs to know how to name and express feelings. Each jar holds 101 little cards printed with feelings words such as gleeful, insecure, grateful, angry, cranky, courageous, hopeful, and many more. Pull a slip and act out the feeling, or invite someone else to act it out. Use as discussion starters, journaling prompts, or icebreakers for groups.
Emotions Mania Thumball: Game play is simple! Throw it, roll it, pass it or catch it. Look under your thumb. React to the word, phrase, or graphic found there. Each panel has a different word, graphic, or photo, and each ball has 32 panels. Each panel has a word relating to an emotion. The Emotion Mania Thumball includes words such as: worried curious silly etc. on each panel.
For more information or to purchase item separately click the titles.