Product Number : 214161600
By Estelle A. Leutenburg & Kathy L. Khalsa OTR/L. These interactive card games are developed to help participants stop, think about their options, consider the consequences of their behavior, and ultimately make better personal choices. 75 real-life situation cards in each game. Each card describes a situation. For each situation in both of the card games, three questions will be asked to shape a new way of thinking:
1. What would I most likely do (in real life)?
2. What is most likely to happen if I do this?
3. Would my action result in a positive or negative outcome?
Set includes one each of the following card games:
Actions & Consequences Teen Version explores six relevant areas: Alcohol and Drugs; Family; Managing Anger, Time, and Money; Peer Relations; Personal Health and Responsibility; Rules and Laws. Complete instructions guide the leader into discussion of responding rather than reacting, and a method of choosing powerfully to have desired outcomes rather than negative consequences.
Actions & Consequences Adult Version This card game is designed to practice making choices, taking actions and reviewing consequences in everyday life. It is for non-emergency situations that occur in day-to-day experiences in relationships, at work, at parties, etc. Addresses several areas in which adults may have challenges: anger, money, personal health, recovery, relationships and communication, and responsibilities.
By Carol A. Butler, MS Ed, RN, C Ages: 8 to 80. 100 Interactive Activities for Health and Substance Abuse Recovery. With 100 plus activities, groups work through Anger Management,...
By Carol A. Butler, MS, ED., RN, C. Ages: 8 to 80. Interactive activities cards for mental health and substance abuse recovery. This card game is intended for teens through...
By Gregory S. Hughes. MS.This reproducible book's aim is to retrieve specific positive memories from the past with open-ended questions, which in turn will result in a heightened sense of...
By Gregory S. Hughes. MS. The 72 cards help introduce or expand your positive thinking groups. Suitable for age 18 and up.