Product Number : W-626D
Based on the popular card game 21, players learn key skills while they try to get as close to 21 as possible without going over. This card game is designed to teach players safe and respectful techniques while using social media sites. The perceived safety of the computer causes significant disinhibition of foolish, mean, self-defeating, and risky behavior. This game will help to teach kids to use Facebook, Twitter, and other social networking sites responsibly. A set of guidelines is outlined on a color foldout, and players practice applying these guidelines to realistic situations likely to be encountered on the social networking scene.
By Carol A. Butler, MS Ed, RN, C Ages: 8 to 80. 100 Interactive Activities for Health and Substance Abuse Recovery. With 100 plus activities, groups work through Anger Management,...
By Carol A. Butler, MS, ED., RN, C. Ages: 8 to 80. Interactive activities cards for mental health and substance abuse recovery. This card game is intended for teens through...
By Gregory S. Hughes. MS.This reproducible book's aim is to retrieve specific positive memories from the past with open-ended questions, which in turn will result in a heightened sense of...
By Gregory S. Hughes. MS. The 72 cards help introduce or expand your positive thinking groups. Suitable for age 18 and up.