Dr Gary's Pick of the Month header 2
Click for the BBB Business Review of Childtherapytoys.com in Austin, TX
HACKER SAFE certified sites prevent over 99.9% of hacker crime.
home about products Shop A-Z ordering blog
 
4 Order Status 3 Wish List
Tired of playing the same old games? Check out our ten game package!

Tired of playing the same old games? Check out our ten game package!

Pin It   Share on Facebook  Share on Twitter 

Description:

Ten great games! Start off your playroom with this "booster pack" or build on what you already have:

 

Best Seller! The Social and Emotional Competence Game

Children who are able to initiate and maintain relationships, cooperate with others, empathize, and communicate effectively are often happy children and therefore caregivers instinctively focus on teaching social and emotional skills to them. In the past two decades there has been increased focus on directly teaching and reinforcing social and emotional competence. The Social and Emotional Competence Game was designed to give counselors and teachers another tool to teach social and emotional skills. Social and emotional competence refers to the capacity to recognize and manage emotions, solve problems effectively, and establish and maintain relationships with others. It is these skills that serve to protect our children from a host of difficulties including behavior problems, increased emotional distress, academic failure, delinquency, and substance abuse. The Social and Emotional Competence Game is a fun way to teach empathy, communication skills, self-awareness, social awareness, relationship skills, self-management, and responsible decision-making. The Social and Emotional Competence Game is easily integrated into existing programs. It can also be used in individual and small group therapy.
The cards in The Social and Emotional Competence Game are labeled with terms that will be familiar to most children: sharing feelings, getting along, caring, communication, and cooperating. As the game progresses players become increasingly familiar with what these concepts are and the importance and advantages of engaging in these kinds of behaviors. The categories are broadly defined and overlap with each other. For example, Caring can involve such behaviors as being kind, sharing, and expressing a feeling appropriately.


Totika Game


A wood stacking game like no other! While trying to keep the stack from falling over, players draw cards and answer questions to promote personal growth, self-esteem and life skills.
Game includes 48 Colored Blocks and a deck of Icebreaker Question cards.


Feelings Elf Cards

These cards are extremely popular with therapists. These whimsical elves grin, grimace, groan and gesture through 20 emotions. Each bright, full colored elf appears on two cards; one is printed with the emotion's name in three languages (English, Spanish, & Japanese). The corresponding card uses only the elves, so the cards can be used in a wide variety of matching games. Reference cards provide numerous descriptions and rules for games that can be played with these cards.


Ungame Board Game

One of the classic communication games. The Ungame is a non-competitive game and can be a great ice-breaker or a serious exchange of thoughts, feelings and ideas. Ages 5-Adult, 2-6 Players.
Includes a set of general question and comment cards. Separate kid, teen, and family Ungame cards can also be ordered from childtherapytoys.com


The Self-Esteem Game

Healthy Self-Esteem is of critical importance to the development and well being of both children and adults. Most of our belief systems about ourselves, whether we perceive ourselves as good or bad people, are learned unconsciously when we are children. Play serves as a child's most individualized form of self-expression. There is no other manner by which a child's thoughts, feelings, and actions can take form so spontaneously or creatively. With The Self-Esteem Game we can enter a child's belief system through game play. All to often kids focus their attention on the negative things that are being said about them. The Self-Esteem Game allows children to learn to think of themselves as precious, valuable, human beings that deserve to feel good about themselves while having fun. In addition, many cards focus on being responsible for your own behavior and accepting the consequences of your actions. The Self-Esteem Game was developed by Michael R. Sheehan Ph.D., a clinical psychologist to assist parents, teachers, and therapists in teaching the principals of healthy self-esteem. The Self-Esteem Game is really too good a tool for use just in therapy and counseling situations. Every kid ought to be exposed to a game that teaches him or her how to feel good about who they are as an individual.


Common Ground

A therapeutic and educational board game specifically designed to teach adolescents and young adults important knowledge and skills for resolving conflict. In the game, participants answer questions about conflict resolution and learn to use a win-win strategy to resolve conflicts. Examples of conflicts in the game reflect typical conflict areas in work settings, including negotiating with suppliers, and problems with co-workers and supervisors.
In order to win, players are competing to earn the most points. Players earn points in two ways. They can earn points by answering questions correctly. The questions and answers provide important information on effective ways of resolving conflict in general, and ideas for resolving specific conflicts that are built into the game. Players can also earn points by resolving the conflicts that are created among the players during the game. As a result, the players are involved in two learning processes simultaneously - (1) learning the knowledge and skills for successful conflict resolution and (2) applying the knowledge and skills during the play of the game. Players are therefore cooperating in finding solutions and competing at the same time. This dynamic relationship leads to a very exciting game.


Furious Fred

A therapeutic and educational board game designed to teach important concepts and practical skills for controlling anger and avoiding violence. Fred is a student who in the past has been quick to get angry and quick to try to get back at others with screaming, threats, pushing, and hitting. Players earn points by giving Fred good advice on how to deal with frustrating and anger-provoking situations, both at school and at home. Fred is teased, bullied, blamed by a teacher for something he didn't do, frustrated when his sister changes the TV channel, etc.
Players are introduced to the concept that anger can carry Fred towards actions that will be regretted later. Skills are introduced that help Fred stay calm, make good decisions, and take actions that will help himself instead of trying to hurt others.


Mountaineering

Children ages 7 to 14 love this game! Working together with other group members, or with the therapist, the team tries to reach the Summit. Together the team must overcome obstacles and maneuver their way up the mountain. Only by working together can the team be successful. A great way to learn and practice cooperation!


Nurturing Game

A game for adults and children ages 6 and older to increase self-awareness, communication skills, and appropriate use of personal power. Participants respond to questions regarding awareness of self, feelings, giving and receiving praise, as well as practicing appropriate touch. Each Nurturing Game contains cards and directions that are published both in English and Spanish.


From Rage To Reason

A therapeutic and educational board game designed to teach important concepts and practical skills for controlling anger and avoiding violence. Players earn play money by giving Randy good advice on how to deal with frustrating and anger provoking situations throughout his day, both on the job and in his personal life. Randy is rejected by a friend, taken advantage of by a co-worker, and suffers through other anger provoking situations typical of older teenagers and young adults.
Players are introduced to the concept that anger can carry Randy away towards actions that will be regretted later. Three sets of skills are introduced that help Randy stay calm, make good decisions, and prepare for difficult situations. The Self Skills help Randy stay calm and prepare himself for anger provoking situations. The Thinking Skills help Randy think clearly before he acts, and the People Skills help him relate and negotiate successfully with others without the need for threats or violence.

 

For more information or to purchase item separately click below:
- The Social and Emotional Competence Game
- Totika Game

- Ungame Board Game
- The Self-Esteem Game
- Common Ground
- Furious Fred
- Mountaineering
- Nurturing Game
- From Rage to Reason
- Feelings Elf Cards

SKU: 101371400

Price: $299.95

Free Shipping on All Orders Over $299


Quantity:

Add to Wishlist View Cart

No rating yet... Be the first to rate this product!

1-866-324-PLAY (1-866-324-7529)           toys@childtherapytoys.com          FAX: 512-306-1360
Mailing Address: 3355 Bee Cave Road, Suite 610, Austin, TX 78746